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Wurmy
Toastie Republic Programming Peon

Ian @Wurmy

Age 33, Male

Programmer

Houston, TX

Joined on 6/20/06

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Wurmy's News

Posted by Wurmy - September 24th, 2013


Greetings Newgrounds,

I would like to sincerely apologize on behalf of the Toastie Republic for the previous news post, which I'm sure must have offended all of you. For this, I am truly sorry.

As a get-well gift, I present to you a most nefarious enemy: The Puncher! Given his name, it should come to no surprise that he has been banned from all stand-up comedy events for ruining the punch-lines. He is also very good at punching you.

If you would like to know more about this game, you can visit us at our blog and our twitter in order to keep track of our shameless advertising.

Until next time!
Bob from PR.

Engauge Damage Control!


Posted by Wurmy - September 17th, 2013


Hello Newgrounds!

I'm here to shamelessly plug my new project, Engauge once more!

Here's a screenshot of your faithful main hero, MainBot getting ready to punch a Hopper, along with several debug systems in my debug playground. If only you could hear the beautiful sound effects and tears that went into making this, I'm sure you too would Engauge your genitals.

You can follow us at our blog and at our twitter.

Engauge my genitals!


Posted by Wurmy - August 30th, 2013


Hello Newgrounds!

I am here to blatantly advertise my glorious new project by the name of Engauge! Here is a video showing off our fantastical gameplay and charisma.

You can also follow us on the Tweets and the Blogs. Have mercy on my soul.

Below is an enemy I am quite fond of. In the most homoerotic way possible:


Posted by Wurmy - August 30th, 2013


Hello Newgrounds!

I am here to blatantly advertise my glorious new project by the name of Engauge! Here is a video showing off our fantastical gameplay and charisma.

You can also follow us on the Tweetsand the Blogs. Have mercy on my soul.


Posted by Wurmy - July 21st, 2011


I have nothing to say.


Posted by Wurmy - February 11th, 2011


Greetings Newgrounds.

I have completed another Flash game (yet to be released). As such, I have a proposal for you (where "you" includes any and all artists/animators on Newgrounds).

I want to make a Flash game but I greatly dislike the art/animation aspect required to make a great game. That is where you come in.

So, if you:
+ Have an idea for a Flash game (nothing too big)
+ Are able to use Flash (it would be nice if it is compatible with Flash CS3)
+ Or, are able to create sexy pixel art with any other program
+ Are looking for a programmer

Then feel free to shoot me a PM (or e-mail at ian@wurmy.com).

Some guidelines to follow:
+ I like interesting and fresh ideas. I don't really care to make another generic zombie shooter, or another fancy snake clone.
+ Ideas come before experience.
+ However, I require some experience. Show me an animation or a game you have made/took part in.
+ I do not guarantee that I will pick your idea (and you).
+ If you worry that I will steal your idea, don't. I have plenty of my own. Or simply don't PM me.
+ Keep the idea relatively small (1-month game), I'm not up for programming an entire Flash MMO.

Any money made will (probably) be split 50/40/10 (where 10% goes to the music artist).

TLDR: LF artist with an idea for a flash game.

VERY IMPORTANT
Be ready for criticism. If I think you are capable of improving your art or animation I will give you constructive criticism. It probably won't be nice, but it will be constructive.


Posted by Wurmy - December 31st, 2010


Alas, an end has come to the second Newgrounds Game Jam. It was an exciting experience for me, and I'm sure for everybody else involved. A big congrats to all of us who managed to pull through and finish!

I sure look forward to the next Game Jam. Although I hope it doesn't go past 3 days. I think 3 days is a good spot (either 3 or 2).

Also, go play Team Mammoth's [my] game:
Alvin's Alps

On a side note, I have fixed the level "Big X". It is not impossible anymore. Happy something!

PS: I like plugging my game

Game Jam 2 and Alvin's Alps


Posted by Wurmy - November 26th, 2010


I feel the need to express that Bakemonogatari is an amazing anime.

In other, not so important, exciting or otherwise useful news, I am working on a game. Expect it to be done in one week. Expect to see it in about four weeks.

That is all.

Bakemonogatari


Posted by Wurmy - October 18th, 2010


Why aren't you watching this?

Yes, this is made by Gainax (they made FLCL, Gurren Lagann, etc..).

No, I don't have anything productive to talk about.

.
/* */


Posted by Wurmy - July 1st, 2010


Good news, everyone!

It is my sincere hope that you read that with the voice of our dear Professor Hubert J. Farnsworth in your head.

Now, onto real matters.

I am in need of a pixel artist. This artist will create all art-work for my newest game. This includes all sprites for the characters, HUD, tilemaps, and whatever else is required.

This artist will also receive 50% of the money earned through sponsorship and ads (should I decide to put ads in the final game). Although be aware that I cannot guarantee that we will 100% for sure receive a sponsorship (but I believe that we will easily find a sponsor).

In order to gain the favor of you brilliant artists I will present to you a demo of the engine I have created to make this game possible*.
[Link]

Now I have shown you what I can do, so please show me what YOU can do! I want to see previous sprites you have made (animated ones would also be nice), any tile sets, any games you have sprited for, etc..

I WILL NOT EVEN CONSIDER anybody that has not given me any examples of their artwork. (You can always PM those to me if you don't want the public to see them).

Also, please not, although the main character (as in the robot you move around) IS a robot this is NOT for Robot Day! Although it would be nice to get it done by then, I doubt there is enough time.

Leave a comment, PM me, or e-mail me (ian@wurmy.com) if you have any questions.

Thanks!
Wurmy

* I am not talking about Flixel, I am talking about the engine I made which is built on top of Flixel (v 2.35). The engine I made is specific for this game, and allows me to easily create new levels, with all sorts of devices and game-play mechanics (such as doors with keys, enemies, bosses, hooks, crumbling platforms, etc...) with some "simple" code.

Looking for Pixel Artist